______________________________________________________________________________________
Battlefield and Castle Sieges Heldenian

Introduction
The core essence of
Helbreath is massive warfare in the game,
such as the Crusade. Warfare is the unique feature of Helbreath and we
are proud to say has the most complete and the best warfare system
among any other 2D online game. Heldenian is an enhanced version of
current Crusade system.
In the Crusade, the
warfare is held on a normal map, each player
is assigned with a specific role and each guild plays important role in
the warfare. However, in Heldenian, the Castle is in the center of the
warfare and it is more of Nation Vs. Nation battle than Guild Vs.
Guild, although Guild Masters still play an important part in the
Sieges.
There are 2
different Siege types that players can experience,
these are cycled on a weekly basis. The first type is the Battlefield
Siege, the second is the Castle Siege.
General Information
Battle Field
Whoever destroys
opponent's guard towers first wins Heldenian.
If Guard towers were not destroyed in an hour the following conditions
are used used to determine the winning nation.
- Town
with the least amount of remaining towers
- Number
of flags put on fields
- If
above 1 and 2 are same, whoever destroyed the first tower wins
Castle Siege
A Guild Master from
the attacking town must place a flag within
the God's Heldenian map, while the defending (winner of the previous
Siege) town must stop them. There are a series of Gates which must be
destroyed in the Rampart map in order for either town to engage each
other in combat. To assist those defending the Castle there is also 3
bridges which can be blocked by players in order to stop any one from
the enemy town from passing through.
Only a Guild Master
can plant the flag. In order to get a flag
some one must spend EK's at the Command Hall. The Command Hall is also
used to obtain battle units, and teleport you to the Siege map.
If the attacking
town fails to plant a flag within the time allowed, the defending town
wins.
Battle Units
Everyone can summon
battle units during a siege. They are
specific units that defend the town of the person that summons them.
Obtained by purchasing them using points given to you based off your
Charm stat. The more charm your character has, the more units and
better quality units they can obtain.
Both Siege events
have a few other feature points listed below.
- During a Siege,
you will not drop items when you die while on the Siege maps, you will
however drop items in any other map.
- The Siege maps
are placed with a "no-attack mode" for the
first 5 mins in order to allow everyone time to teleport to the map and
be ready.
- During Sieges you
can obtain EK's as well as PK.
- Should you die
during a Siege exp is reduced as normal.
- When you obtain
an EK, you receive 3x exp than normal.
- You can not use
the spell "summon monster" while on the Siege maps.
- When you die,
your summoned units die along with you.
- Placing a flag
down during a Battle Field Siege increases all abilities by 1.3 times.
- If the flag is
not used (planted) during the Siege it can be used again next time.
The winners of the
Siege get rewarded by the following
- Teleporting
feature to the Middlelands.
- Teleport to
Middle Land.
- There is no price
change in winning nation. Defeated nation, prices double.
- The chance of
getting an item for winning nation's characters is increase by 150% on
some maps.
- Winning nation
can enter the Heldenian map which is littered with monsters for hunting.
|