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| Rings |
| Rings Name |
Effect |
Get |
Ring of the Abaddon
|
+100 Physical Damage
|
Drop
|
Ring of Xelima
 |
+70 Physical Damage |
Drop |
Rings of Dragon
 |
+50 Physical Damage |
Drop |
Ring of Demon Power
 |
+40 Physical Damage |
Drop |
Ring of Ogre
 |
+20 Physical Damage |
Drop |
Ring of Channeling
 |
+25 Magical Damage |
Drop |
Ring of the Arcmage
 |
+20 Magical Damage
|
Drop |
Ring of Grand Mage
 |
+15 Magical Damage
|
Drop |
Ring of Mage
 |
+10 Magical Damage
|
Drop |
Ring of Wizard
 |
+5 Magical Damage
|
Drop |
Ruby Ring
 |
+10% to Magic Absorbtion
|
Drop |
Emerald Ring
 |
+20% to Magic Absorbtion
|
Drop |
Ring of the Vampire
 |
Increased your HP by each hit |
Drop |
Ring of the Energy
 |
Increased your MP by each hit |
Drop |
Note: Rings that absorb damage lose enrurance as
damage is taken. If endurance reaches zero, the ring will break and
disappear. To avoid this, these rings should be repaired frequently.
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